J.D

rust book
Following Rust Book to learn Rust language
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Rust Book

Following the Rust Programming Language Book to learn Rust and systems programming. Contains exercises and projects organized by chapter.

Projects & Exercises

Chapter Topic Contents
1 Getting Started Hello World, Hello Cargo
2 Guessing Game Number guessing game with random number generation
3 Common Concepts Variables, data types, functions, control flow, loops; practice projects (temperature converter, Fibonacci, 12 Days of Christmas)
4 Ownership Ownership rules, references and borrowing
5 Structs Defining and using structs, struct methods
6 Enums Enums, match control flow, concise control flow (if let)
7 Crates Module system, separating modules into files
8 Collections Vectors, strings, hash maps; practice projects (median/mode, pig latin, employee directory)
9 Error Handling Panic vs Result, error propagation
10 Generics Generic types, traits, lifetimes
11 Testing Unit tests, integration tests, test organization
12 Minigrep CLI grep clone - searches files for text with optional case-insensitive flag
13 Iterators & Closures Closure syntax, iterator adaptors, owning iterators
14 Workspace Multi-crate workspace with adder/add_one/add_two
15 Smart Pointers Box, Deref/Drop traits, Rc, RefCell, reference cycles
16 Concurrency Threads, message passing (channels), shared state (Mutex), Sync/Send traits
17 Async Async/await syntax and concurrency

Key Projects

Guessing Game

Generates a random number between 1-100 and the player guesses until correct.

Minigrep

A command-line tool that searches for a query string in a file:

cargo run -- query poem.txt
cargo run -- -i query poem.txt

Getting Started

Navigate to any project directory and run:

cargo run

For tests:

cargo test